#ifndef FLAYSCENE_H
#define FLAYSCENE_H

#include <QMainWindow>
#include<vector>
#include<mycoin.h>
class FlayScene : public QMainWindow
{
    Q_OBJECT
public:
    FlayScene(int i);
    void paintEvent(QPaintEvent *event);
    int levelIndex;

    int gamearray[4][4];
    MyCoin * coinBtn[4][4];
    bool win=false;
signals:
 void selectLevelScene();
};

#endif // FLAYSCENE_H
